How to Organise a Pickup Game That Actually Fills Up

Booking the court is the easy part. Seven things that decide whether ten people show up on Sunday or whether the game dies in a group chat on Friday night.
An outdoor city basketball court at sunset seen through a chain-link fence, a ball resting on the key

Booking the court is the easy part. Filling it is where pickup games die. Here is what actually decides whether ten people show up on Sunday or whether the whole thing quietly fades out in a group chat on Friday night.

1. Commit to a time before you ask anyone

“Anyone up for ball this weekend?” is not an invitation, it is a survey, and surveys do not fill courts. Pick the venue, pick the hour, then ask. A fixed time gives people something to say yes to and something to move other plans around.

2. Say how many spots there are

A number does two things at once. It tells people whether the game is actually happening, and it creates a reason to answer now rather than later. “Ten spots, four left” fills faster than an open invitation to an unlimited game, every time.

3. Make the link work for people who are not in your circle

The friend of a friend who plays well and turns up on time is the most valuable person in amateur sport, and you will lose them at the sign-up screen. A game page that opens from a link and lets someone join as a guest, without an account, is the difference between a regular ten and a rotating six. Pickup Games works this way on purpose.

4. Run a waitlist instead of saying no

Somebody always drops out. If the tenth person was told the game was full and went home, you now play nine. If they were on a waitlist, the spot moves to them automatically and you still play ten.

Most pickup games do not fail because nobody wanted to play. They fail because the organiser became a scheduling assistant and got tired.

5. Put the details where the questions are

Every question asked in a private message is a question you will answer six more times. Parking, the gate code, whether there are bibs, cash or card for the court: put it on the game page once, and add a discussion thread so the seventh person can read the answer you already gave.

6. Split the teams in front of everyone

The car park argument about who is on which side costs ten minutes of a ninety-minute booking and a bit of goodwill. Split the squad on the spot, show it on a screen, and start. Squad Splitter does it in one tap and handles the guests who are not on any roster.

7. Make the next one the same

Regular beats good. A game at the same court at the same hour every week needs almost no organising after the third repetition, because it stops being a decision and becomes a habit. The first month is the work. After that the game runs itself.


Post your game, set the number of spots and share one link. Guests can join without an account.

Get started

Run your team like a pro.

Free to start. No sales call. Create your team and bring the squad in today.